Players put out one or more cards and take up a corresponding number either from players' hands, from an extra hand (dummy), or from the entire pack. In one form of exchange games, players try to avoid certain cards (Old Maid); in another form, players try to collect certain cards (Go Fish, Rummy, Gin).
(Go, Britain; Go Fish, USA)
|Matching Games, Playing Out|
The objective of these matching games is to "play out" the hand until it is empty in games such as Crazy Eights, sometimes accumulating points in games like Cribbage. This group also includes single hand games such as Solitaire or Patience where the object is to play out of one's hand until all the cards are on the table.
Games in this group involve taking sets of cards known. A considerable degree of creative strategy is required with the best trick games such as Bridge, Whist, and Pinochle. Simpler versions of trick games count the number of tricks taken, more complicated games involve point-taking. Often considered very social games, depending on the players' skill and personalities, the games can become quite cutthroat. In the eighteenth and nineteenth centuries, both Whist and Piquet were played seriously for high stakes at the resort town of Bath.
|ante - In gambling games, an initial
contribution made by each player to the pool.
cutting the deck - To lift the top portion of cards from the deck in order to reveal a highest (or lowest) card to determine dealer; or in order to place the top portion at the bottom of the deck to hide the bottom card.
court cards - The Jack, Queen, and King of each suit. Also called the Royals or Face Cards.
deal - To distribute the cards to the players. Unless the rules state otherwise, cards are dealt face down in rotation around the table, usually from the dealer's left (clockwise) around the table to end with the dealer.
dealer - The player who deals the cards. Dealer may be selected by cutting the deck or drawing the lowest (or highest) card. Deal passes to the next player with each hand, in the order of play.
deck - A standard deck of cards consists of 52-cards; thirteen each of four different suits.
draw - To take to be dealt one or more cards from the stock deck.
dummy - An extra hand dealt face up on the table.
exchange - To trade cards from the hand with the waste-pile or with another player.
fish - A card game; also, fish-shaped markers or counters.
pip cards - The number cards 2-10; the pips being the small suit symbols equal to the value of the card, the Two of any suit equals two points, etc.
pool - (pot) The money accumulated throughout play. Usually players contribute (ante up) at the beginning of play, and sometimes throughout the game, as in Poker. At the end of play, the pool is awarded to the winner.
round - One time around the table for each player to have the opportunity to play.
rubber - A set of three or more games, won by the first side to win two out of three or three out of five. Commonly applied to whist games.
sequence - A combination of three or more cards in numerical order or ranking order, 9-10-J, A-2-3-4.
stake - A player's contribution to the pool; the sum total of the money or collateral a player will bet.
stock - Cards left over from the deal which are placed in the center of the table and used later in the play.
suit - A series of cards distinguished by a common symbol, or the symbol itself. In a standard 52-card deck, Hearts, Spades, Diamonds, Clubs.
trick - In a game like whist or bridge, a set of cards equal to the number of players who have each contributed one card to the play.
trump - 1) A superior suit, any card of which will beat that of any other suit played to the trick; 2) To play a trump card.
waste-pile - A stack of discarded cards, usually face up
shuffle - To mix up the order of cards in the pack.